1.1 The main objectives of an Airship Championship are to rank the competitors according to their skill in flying the tasks, and to reinforce friendship among aeronauts. A Scoring Official is responsible to the Scoring Debriefer and works for the Competition Director, helping him to reach the above objectives.
1.2 As a Scoring Official you are a very important part of the championship team of Officials, because the competition scores will be worked out from your observations and timings.
1.3 Your job will be to impartially observe, record and report on the airships and their actions, and their crews' actions, from your allocated position for the task. You should not allow yourself to become distracted from this by outside influences (e.g. airship crew members).
1.4 A Scoring Official may not assist the competitor with advice at any time. He should not attempt to amplify, explain, or interpret the rules to a competitor. He should not engage in photography when scoring the airships.
2 GENERAL NOTES
2.1 When you first arrive at the championships check-in with the Competition Organisers and familiarise yourself with the Competition Centre.
2.2 There will be Scoring Officials' and Main Pilots' Briefings before the championship starts, both of which you should attend. Before each Flight there will be a Scoring Officials' Briefing and a Pilots' Briefing at which the Tasks will be made known and explained. There may be more than one Task during a Flight. Always attend, and be on time, at all Briefings.
2.3 Provide yourself with, and bring with you to the championship -
2.5 It is difficult to see the competitors' numbers on the airship cars, so familiarise yourself with the description of the airship envelopes.
2.6 Read and learn the Competition Rules and keep a copy with you when you are on duty.
3 COMPETITION NOTES
3.1 Make sure you go to the scoring position you have been given and set up the equipment as soon as possible after the Briefing. All scoring positions should radio in that they are ready, so that any unforeseen difficulties can be dealt with quickly, before the competition flight starts.
3.2 There will be two Scoring Officials at any one scoring position. Do not stand together but get a view of events from different angles.
3.3 Watch the airships arrive and depart, noting down the times and scores, as well as any collisions, ground contacts, unexpected lines of flight or other happenings.
3.4 Make notes and diagrams as soon as possible after watching the airships, and discuss what happened with the other Scoring Official at your position. Only write down what you yourself saw.
3.5 Do not leave your scoring position until the scoring period is over or you have been told by the Scoring Debriefer, Steward or Championship Director that there will not be any more competitors.
3.6 The marker must be unfurled when thrown or dropped from the airship car.
3.7 Measuring markers at a target - the measurement is taken from the centre of the target to the nearest point of the weighted bag of the marker. The stitch line divides the bag from the marker tail.
3.8 No person other than a Competition Official or Scoring Official may touch or interfere with a marker on the ground.
3.9 When an airship passes through a Start Gate or round a Pylon, the whole airship car must be through the Gate or round the Pylon.
3.10 The time taken for a competition flight is when the airship propeller guard crosses the start line.
3.11 Ground contact is when the airship car (not the envelope) touches the ground or a tree or something attached to the ground. Any ground contact should be noted down and the distance from the scoring point measured. Marking the contact position with spray paint or by some other means and measuring later is sometimes necessary.
3.12 When the task is finished, take the equipment back to the Competition Centre and hand in and discuss your score sheet with the Scoring Debriefer as soon as possible.
4 TASK NOTES
4.1 START GATE
4.1.1 Two poles with flashing lights set a measured distance apart. Erect the poles as vertically as possible, and sight between and up the poles to get the start time.
4.1.2 STARTS
Individual Each airship is timed separately.
Racing Start All airships are timed from a single time irrespective of when they cross the starting line.
Le Mans The inflated airships are lined up on flags ready to fly
At the start signal the pilots run forward 20m to collect a token, return to the airship and take-off.
4.1.3 Watch for envelope contact, overtaking and dangerous flying as the airships approach and leave. Check they fly between the Starting Gate poles and note the time.
4.2 TURNING PYLON
Set up the pole with flashing light as vertically as possible. Check the whole airship car passes on the correct side of the pylon. Note down the time.
4.2 TURNING BOX, CIRCLE, ETC.
Set out as flat as possible. Mark the position in case it is removed. The marker should drop inside the box, circle etc.
4.3 CROSS (X) TARGET
Pin out as flat and tight as possible, so wind from the propellers does not move it. Measure the marker from the centre of the target and remove it before the next competitor arrives. The measured position is where the marker finally stops.
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4.4 BULLS EYE TARGET
Set out as flat as possible. Score where the marker stops. Remove
the marker.
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4.5 TOUCH AND GO
Stretch out and pin down as tight as possible to avoid airship wheels getting entangled. Mark a 25 metre area around the box in which they can touch and score 100 points. Touching outside the 25 meter area is ground contact.
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4.6 ALTITUDE HURDLES
Erect hurdle(s) in correct direction for airship approach. Catch nose rope of airship and hold away from the hurdle.
4.7 SLALOM
The measured course will consist of a Start Gate, 6 Poles and a Finish Gate. Airships must be timed between the Gates and seen to pass round the Poles. Scoring Officials on Poles must signal with a flag when the Pole has been successfully passed.
4.8 DOCUMENTATION
At the Scoring Officials' Briefing you will be given the following (see Appendices)
4.9 SCORING SHEETS
Fill in the Flight Number, Task Number, your Scoring Position and your Name. Make sure you have extra scoring sheets and paper for notes and diagrams. When the Task has finished take your Scoring Sheet to the Scoring Debriefer.
FLIGHT AND TASK BRIEFING SHEET APPENDIX A
DATE: TIME - AM/PM FLIGHT
NO: TASK NO:
LAUNCH FIELD POSITION:
TAKE OFF PERMISSION GENERAL/INDIVIDUAL
START TYPE INDIVIDUAL/RACING/LEMANS
LAUNCH PERIOD FROM: TO:
START GATE OPEN FROM : TO: TO:
EN ROUTE POINTS IN SEQUENCE - YES/NO
DIRECTION - CLOCKWISE/ANTI-CLOCK
TASKS
NO. DETAILS POINTS
1 Pylon Race - 3 laps - Fastest Time - Rule 14.4.2 1000
Scoring Options - 3 laps 380
2 Precision Task (both targets to be flown) - Rule 14.4.4 1100
TAKE OFF POINTS (RULE 14.1) 100
TOTAL COMPETITION POINTS AVAILABLE 2580
SCORING OPTIONS
REF TYPE LOCATION MARKER POINTS
A Start Gate see map N/A 100
B Pylon see map N/A 3 x 20
C Pylon see map N/A 3 x 20
D Pylon see map N/A 3 x 20
A Finish Gate see map N/A 100
Y X Target see map Orange 500
Z 2 Altitude Hurdles see map N/A 600
SCORING PERIOD
REFUELLING PERMITTED/NOT PERMITTED
LOCATION
SOLO FLIGHT YES/NO OVERTAKING
LEFT/RIGHT
NEXT BRIEFING
APPENDIX C
HOT AIR AIRSHIP CHAMPIONSHIPS
SCORING OFFICIALS' POSITIONS TASK NUMBER 1 & 2
POSITION AND OFFICIALS EQUIPMENT
START/FINISH GATE 50M (LAUNCHFEILD) Radio
Diana Robertson 2 pylons, pegs
Barry Craker 2 flashing lights,
Michel Quere 2 batteries
TURNING PYLON (10) Radio
Dave Ryan 1 pylon, pegs
Peter Hattenkerl 1 flashing light, 1 battery
TURNING PYLON (9) Radio
Sussie Kearley 1 pylon, pegs
Jean-Laurent Grendiger 1 flashing light, 1 battery
TURNING PYLON (1)
Julia Rapp Radio
Milena Samalikova 1 pylon, pegs
Witold Walawski 1 flashing light, 1 battery
ALTITUDE HURDLE (LAUNCHFIELD) Radio
Miriam Leduc 3 hurdles and poles
Roger Whittle spray
Jerzy Gozdz arrow
Adam Gruszecki
CROSS TARGET (35) Radio
Jan van Genne orange cross, pegs
Stephanie Glover tape
spray
APPENDIX D
HOT AIR AIRSHIP CHAMPIONSHIPS - SCORING SHEET
Flight Number ______ Task Number ______ Scoring Position ___________________________
PILOT DETAILS
1. Sage, T
G-CAMR Cameron Demo
2. Molnar, C
HA-B-40
Zeppelin/Excellen
3. Hasenclever, R
D-ORCA Adler
4. Buhlmann, F
HB-BKR AS Airship AG
5. Lindstrom, O
SE-ZAM Fuji Film
6. Boland, B
N9029Q Multi Colour
7. Besnard, C-A
HB-BYC Le Matin
8. Petersen, J
G-BROL Hansa Dental
9. Besnard, J-A
HB-QBF Green Sport
10. Contegiacomo, P
G-BKNL Sport
Promotion
11. Hruby, M
OK4000 Nova
12. Charbonnier, N
G-BPCG Grana Padano
Scoring Official's Signature ___________________________
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